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Hitman 3 Elusive Target Arcade – The Codices Silent Assassin guide

The Codices is the 2nd mission in Hitman three's Elusive Target Arcade. Much like The Ellipses, you must kill three Elusive Targets throughout three levels to fully complete the mission. Still, while you may be familiar with these Elusive Targets, you might not know how to kill them with a rank of Silent Assassin. This guide explains how to do that so that you don't waste your adventure on it today.

Elusive Target Arcade Warning

Every bit with all Elusive Target Arcade missions, you only accept one chance per day to complete each mission. If yous fail, you lot'll be locked out of the mission for 12 hours. Nosotros recommend following our routes a few times without completing objectives, similar killing targets or collecting items. And so, once you're familiar with the hazards of a mission, you tin can have information technology on and consummate information technology.

Level ane – The Stowaway

level-1-the-stowaway-loadout-hitman-3-the-codicies
Screenshot past Gamepur

The commencement target in this mission is The Stowaway Elusive Target. It comes with the added complication that you can't eliminate anyone other than the target, or you lot'll neglect. The loadout we recommend is the default harbor starting location. This target is pretty easy to impale, so you won't need to bring any fancy tools with you.

trick-guard-hitman-3-the-codicies
Screenshot by Gamepur

From your starting location, stitch the stairs and follow the master path to the right. There are two guards in the area just beneath the main doorway into the location, and y'all demand one of their outfits. Head into the corner to the right of the stairs and flip a coin or throw the brick in that location against the wall. This will depict one of the guards over. Subdue him and have his disguise, but don't bother hiding his body because no one will find it. See below for a map reference for this location.

trick-guard-map-reference-hitman-3-the-codicies
Screenshot by Gamepur

With your new disguise on, run upwards the stairs, through the main doors, and follow the path left. This leads to the large crowd around the firepit. Movement through the crowd to the back corner, where you tin see a man dressed in a white robe. Yous need to sneak by him and to the correct and so that you can go by the church and climb the large red staircase without alerting the baby-sit at the bottom of them.

white-robe-man-hitman-3-the-codicies
Screenshot by Gamepur

Go upward the stairs and stick to the left-paw side every bit you laissez passer through the walkway. A camera on the right will spot you if you don't. Turn left and the end and and so go through the door ahead of you. Turn left once yous're through that door, and you'll be in the gallery. This is where your target should be hanging about.

the-stowaway-target-the-codicies-hitman-3
Screenshot by Gamepur

Once inside the gallery, you demand to go to the right-hand side of the room and stand facing one of the pillars. Ensure the artifacts are direct backside you; otherwise, yous won't trigger the animation you need. Next, wait for a waiter to walk over and have a picture of one of the pieces. See below for a map reference for this position.

pillar-map-reference-hitman-3-the-codicies
Screenshot past Gamepur

When the waiter takes a moving-picture show, walk over to him and talk to him. Agent 47 volition reprimand him, and after some dialogue, the waiter will offset to walk away. Follow the waiter up the stairs. When the waiter pauses at a turn in the corridor, plough away from him because he'south checking to meet if you're following him. When he starts to move once again, follow and stay shut.

talk-to-target-hitman-3-the-codicies
Screenshot by Gamepur

The target will open a door at the cease of the corridor and peer within for a moment. Sneak past him and get into the room quickly considering the door volition be locked once it's closed. At present y'all tin impale the target without anyone seeing you. Elevate his torso away from the door and pick upwards his dictaphone for the secondary objective.

sneak-in-hitman-3-the-codicies
Screenshot by Gamepur

In one case yous've picked up the dictaphone, you can leave through the same door you entered and return to the harbor to exit. However, information technology's worth picking up your suit before heading downward to the leave because some guards might see through your disguise. It's also possible to sneak to another exit in the mission, but it's much more than challenging and comes with the take a chance of existence caught.

Level 2 – The Revolutionary

loadout-for-the-revolutionary-the-codicies-hitman-3
Screenshot by Gamepur

The 2nd target in this mission is The Revolutionary. This target can be pretty complicated, but we've kept things elementary with the base starting location of the hamlet autobus terminate. You'll also need to bring along the Guru's Emetic Grenade from The Gauchito Artifact Escalation in Hitman 3.

the-revolutionary-the-codicies-location-hitman-3
Screenshot past Gamepur

You demand to run to the left and use instinct to cheque if the target is in the building downwardly the street from your starting location. You'll know if he is because in that location will be several guards on the second floor, as y'all tin can see in the image above. Run across below for a map reference for this edifice.

building-map-reference-hitman-3-the-codices
Screenshot by Gamepur

If you don't meet the target in this building, restart the mission and go and wait over again. You'll need to restart a couple of times before he appears there considering there are iii locations he can spawn in, simply our road only works for this one. When you can see him there, run to the back of the building and throw the Guru'southward Emetic Grenade into the window. From this angle, you lot're guaranteed to poison him, and then don't worry too much almost your aim.

throw-the-grenade-hitman-3-the-codices
Screenshot by Gamepur

The target will feel sick and come downstairs to the dorsum of the building to throw upwardly over the wall. If you're quick and shut the door behind him, you can push him over without needing to take out a guard. However, it's as well possible to throw a brick or subdue the guard with him, and then push the target over the wall. After that, run for the nearest exit to ensure you retain your Silent Assassin rating.

Level iii – The Appraiser

the-codices-the-appraiser-loadout-hitman-3
Screenshot by Gamepur

The concluding target in this mission is The Appraiser. The added complication y'all have to piece of work with is that you still tin can't kill any civilians, you must remember a book from the location, and you can only change your disguise once. For this mission, we recommend the harbor starting location again. You don't need to bring anything fancy with you, but a silenced pistol, like the Krugermeier 2-2 Blackness, and lockpick are essential.

crowd-the-codices-hitman-3
Screenshot by Gamepur

From your starting location, run up through the main doors and plow left. Follow the path until you reach the large crowd around the firepit. Work your mode through the crowd to the left, where y'all can see a man in white robes looking for a token. You can plow right here and follow the side of the church building until you encounter a intermission in the wall.

crypt-the-codices-hitman-3
Screenshot by Gamepur

This leads you into the crypt, where two guards are hanging out. Take these guards out using distractions or melee weapons and hide their bodies in the nearby container. See beneath for a map reference for the crypt.

crypt-map-reference-the-codices-hitman-3
Screenshot by Gamepur

Go through the gap in the wall that leads outside and turn left. There'southward a drainpipe here that y'all can climb up, and then climb to the top.

drainpipe-hitman-3-the-codices
Screenshot by Gamepur

Caput downwardly the stairs at the top of the drainpipe until you see a door. Use the lockpick to open up this door and sneak through the room inside. Then, vault out of the broken window on the left-hand side. This will lead you to an open expanse with a lot of NPCs.

broken-window-hitman-3-the-codices
Screenshot by Gamepur

Turn the generator but to your right off and then on again. Then, hide in the nearby crate and expect for the distracted NPC to walk over. When they practise, jump out, subdue them, dump their body in the container, and take their disguise. This is the just disguise change you lot'll make.

hide-in-container-hitman-3-the-codices
Screenshot by Gamepur

Adjacent, you demand to steal the volume that the target is after before she has a chance to get it. Motility to the right of this area and become into the building with the large double door. At that place's an NPC that can see through your disguise inside, so sneak effectually them, steal the book, and leave before they see you.

the-book-hitman-3-the-codices
Screenshot by Gamepur

Finally, it's time to have out your target. She'll somewhen try to encounter the book but find out that it's gone. When she does, she'll head off for a cigarette in the corner of this area.

gas-canister-hitman-3-the-codices
Screenshot by Gamepur

Make your way over to the gas canister early and shoot the pipage sticking out of the correct-hand side of it. See beneath for a map reference for the gas canister.

gas-canister-map-reference-hitman-3-the-codices
Screenshot by Gamepur

In one case that's done, you can return the way you lot came and head to the go out. The target will soon blow themselves up without killing any civilians, and then you'll be able to get out with a Silent Assassinator rating as soon equally they're expressionless.

Notation that Elusive Target Arcade is extremely buggy at the fourth dimension of writing. You may need to turn your device on and off a few times to get into the mission, and fifty-fifty once yous're in, you tin can lose your Silent Assassinator rating for no reason. However, we've tested these routes and know that they work for a Silent Assassinator rating when the game mode functions correctly. Despite this, y'all may need to try the mission a few times before you go away with the rating you desire.

Source: https://www.gamepur.com/guides/hitman-3-elusive-target-arcade-the-codices-silent-assassin-guide

Posted by: goldsteinjact1966.blogspot.com

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